


Run To The Moon Game Station is a physical interactive minigame integrated with the Wii Balance Board, where every step is captured through real body movement.
Participants step onto the board and begin running in place.
Their physical motion is synchronized in real time with the game system, allowing their character to advance toward the moon.
No more tap – swipe – click experiences.
This is real movement. Real competition. Real achievement.


Moments when customers actively participated and unleashed their energy at the event
A custom-built synchronization mechanism that translates weight shifts and motion data from the Wii Balance Board into accurate in-game steps, ensuring responsiveness and precision.

This solution:
A real-time game interface displaying character movement, energy bars, and live step counts with smooth animations.
A robust system to process player data, record results, manage leaderboards, and maintain stability throughout the activation period.
The seamless integration of hardware and digital platforms created a truly distinctive gamification experience for the Mid-Autumn season.
The entire minigame interface was designed to blend athletic energy with a modern Mid-Autumn atmosphere, using a high-contrast and dynamic color system inspired by the actual gameplay screens.
_optimized_1771993306.png)


_1771993088.png)
Designed for high-traffic Mid-Autumn mall environments, the gameplay flow was optimized to be quick, clear, and engaging:
Players step on the Wii Board, then tap “Join” on the booth screen to instantly initiate a session.
A dynamic countdown animation appears on the large display, building anticipation and drawing attention from surrounding audiences.
Players run at full speed on the Wii Balance Board.
Step counts are displayed in real time, fueling competitive excitement.

At the end of the session:
The leaderboard plays a critical role in creating crowd momentum and encouraging new participants. Rewards are distributed immediately after results are announced, amplifying on-site excitement.

A QR code will appear on the screen containing the player’s game results and session data.
To receive their reward, players scan the QR code using their mobile phone and complete the required personal information form, then confirm submission.

In addition, participants still have the opportunity to become the top runner with the highest step count during the campaign period. Winners will be contacted by the organizing team after the event concludes to receive their special prize.

The minigame was deployed over 10 days at major shopping malls in Ho Chi Minh City:
During the 2025 Mid-Autumn activation, the campaign achieved:
Beyond the numbers, the campaign successfully delivered:


By integrating real physical movement, the activation stood out in busy mall environments, naturally attracting crowds and generating organic FOMO.
On social media, images of participants “running to the moon” became visually compelling, shareable content that embodied the athletic spirit of Adidas.
“Run To The Moon” was more than a Mid-Autumn minigame.
It transformed a traditional reunion festival into a modern physical engagement experience — where members didn’t just watch, but actively participated.


At Marvy Co, gamification goes beyond entertainment.
It is about designing emotional journeys and connecting brands with audiences through immersive, technology-driven experiences.
If your brand is looking for an activation that is innovative, tech-powered, and socially impactful —
Marvy Co is ready to turn your campaign into a journey worth remembering.

Marvy Co. is confident in providing a diverse and unique AR/ VR/ Game Ecosystem, by a team with great credibility, skills and experience. We consult and establish optimized AR/ VR/ Game/ Playable Ads solutions that flexibly applied to all brand Marketing strategies.
Beside AR/VR, outsourcing and designing Games (Mini Game, Large-scale Game...) is our expertise.
For many other outstanding benefits, contact Marvy Co. to deploy professional projects that match your image and brand goals.