Introduction
Tet Nguyen Dan in Vietnam is more than just a holiday; it's a cultural phenomenon that creates unique opportunities for brands. During this peak season, consumer spending surges, and the demand for connection, good fortune, and rewards reaches its zenith. For Fast-Moving Consumer Goods (FMCG) companies and banks, this period is crucial not only for boosting sales but also for collecting invaluable first-party data – direct insights essential for better understanding and serving customers.


Traditional marketing often falls short in capturing complex consumer behavior. However, Tet gift exchange games, especially those integrated into accessible platforms like Zalo Mini App, offer an innovative solution. These Gamification experiences don't just entertain players; they encourage data sharing, build lasting relationships, and provide a direct channel for brands to gather rich first-party data. Let's delve into how leading brands are leveraging this strategy, with insights from Marvy Co.'s successful projects.

The Tet Xuan Tai Loc 2025 Gamification program, implemented by PNJ in collaboration with Marvy, created a remarkable interactive campaign, attracting over 1 million new customers, collecting over 100,000 potential customer leads, and generating a strong ripple effect across digital platforms, contributing to increased brand awareness and boosted customer engagement during the Tet season.

The Power of Gamification and First-Party Data Collection During Tet Season
In an era of increasing data privacy concerns, first-party data (information collected directly from your customers) is more valuable than ever. It provides a clear, consented view into consumer preferences, purchasing habits, and interaction patterns, reducing reliance on third-party cookies and fragmented data sources.
A practical example is Marvy's collaboration with FPT to launch the "Snake Game" Gamification campaign for Tet Nguyen Dan 2025: [Learn more here]

Tet, with its festive spirit and gift-giving tradition, creates the perfect backdrop for Gamification-infused loyalty programs. Customers are actively seeking value, good fortune, and positive experiences. By offering interactive games with appealing rewards, brands can:
Encourage Data Sharing: Users are willing to provide personal information (email, phone, preferences) in exchange for game participation and the chance to win prizes.

Boost Engagement: Games drive repeat interactions, keeping the brand top-of-mind during peak marketing seasons.

Build Brand Loyalty: Positive, rewarding experiences create emotional connections and encourage repeat purchases.

Segmentation and Personalization: The collected data enables highly targeted marketing campaigns even after Tet concludes.

The widespread popularity of platforms like Zalo in Vietnam makes Mini App an ideal vehicle for these campaigns. They offer seamless access, integration with payment systems, and robust sharing capabilities, maximizing reach and data collection potential.
Case Study 1: Hong Tra Ngo Gia – 'Lucky Puzzle Piece' on Zalo Mini App
The Challenge: Hong Tra Ngo Gia, a renowned tea brand, aimed to boost sales and customer retention while collecting valuable data during a competitive period.

Marvy Co.'s Solution: Marvy developed the 'Blind Box Puzzle Collection' campaign on Hong Tra Ngo Gia's Zalo Mini App. Every beverage order became an opportunity for a prize hunt. Users received turns to open blind boxes to collect random puzzle pieces or vouchers. The puzzle pieces were divided into various brand-themed collections and could be shared and exchanged with friends to complete sets faster.

How the campaign boosted First-Party Data & Engagement:
Purchase-Linked Rewards: Each direct purchase fueled engagement, creating a strong incentive for repeat business.

Social Virality: The ability to share and exchange puzzle pieces with friends created a natural viral effect and attracted new users, expanding the data pool.

Increased Return Frequency: The collection mechanism encouraged users to return, increasing purchase frequency and loyalty.

Real-time Data Management: Marvy implemented a real-time CMS to manage player data, vouchers, puzzle pieces, and winning rates, providing Hong Tra Ngo Gia with deep insights into user behavior and campaign effectiveness. This system allowed precise tracking of each customer's journey and preferences.
This campaign transformed every cup of tea into an interactive experience, making data collection a natural part of user enjoyment. See project details here.
Case Study 2: MILO Sữa Mát A2 – 'Small Step, Cool for the Whole Family' with AI Personalization
The Challenge: MILO needed to launch its new MILO Sữa Mát A2 milk product line, driving awareness and engagement while collecting data for CRM and remarketing.

Marvy Co.'s Solution: Marvy developed a Minigame on Zalo Mini App featuring AI personalization technology for MILO. Parents uploaded their child's photo and selected keywords describing the child (gender, hobbies, sport, academic activity, or outstanding skill). The system used AI FaceSwap and AI Generation to create an image synchronized with the brand's template. Users then shared the image on Facebook and submitted the link to receive rewards.

How the campaign boosted First-Party Data & Engagement:
AI Personalization: Unique, personalized content encouraged parents to interact and share, providing valuable demographic and psychographic data through keyword selection.

Social Sharing Loop: Sharing on Facebook with a dedicated link created a viral loop, amplifying brand reach and increasing the volume of first-party data collected.

Rich Data Collection: Beyond basic demographics, the keywords chosen by parents provided deep insights into children's interests and family values, crucial for future CRM and targeting campaigns. This enriched data allowed MILO to better understand its target audience's aspirations.

This innovative approach not only promoted a new product but also generated a significant amount of first-party data, demonstrating the power of Gamification combined with AI in consumer engagement. Explore the MILO AI Generation Gamification x Marvy campaign.
Case Study 3: Seafood from Norway – Penalty Challenge on Zalo Mini App
The Challenge: The Norwegian Seafood Council aimed to educate Vietnamese consumers about Norwegian salmon in an engaging way, fostering brand recall and social sharing.

Marvy Co.'s Solution: Marvy developed a 'Quiz-to-Penalty' game on Zalo Mini App. This game combined answering questions about Norwegian salmon with a fun penalty shootout experience. Each correct answer translated into a successful kick into the goal, making the educational content more visual and memorable. After playing, users saved their winning image, shared it on Facebook with a hashtag, and entered to receive prizes, creating a natural viral effect.

How the campaign boosted First-Party Data & Engagement:
Edutainment for Data Collection: By embedding educational content within a game, users implicitly shared their interest in seafood and demonstrated knowledge, providing valuable segmentation data.

Interactive Learning: The game made learning about Norwegian salmon enjoyable, enhancing information retention and brand affinity.

Hashtag Virality: Sharing on Facebook with a specific hashtag generated natural social proof and extended reach, attracting new potential customers and data points.

Real-time Analytics: The backend and CMS built by Marvy allowed for real-time tracking of player data, play frequency, correct answer rates, and campaign effectiveness, providing valuable insights to optimize future marketing efforts.
This project exemplifies how Gamification can transform informational campaigns into highly interactive data collection tools. See the Seafood from Norway project.

Beyond Tet: Sustaining Engagement and Data Growth
While Tet offers a unique window of opportunity, the principles of first-party data collection through Gamification remain valuable year-round. Brands can extend these strategies throughout the year by:
Seasonal Campaigns: Adapt game mechanics for other major holidays or events.
Loyalty Tiers: Introduce progressive rewards and exclusive content to maintain long-term engagement.
Personalized Challenges: Leverage collected data to offer bespoke gaming experiences.
CRM Integration: Seamlessly feed game data into existing customer relationship management systems to build comprehensive customer profiles.
Continuous Optimization: Utilize real-time analytics to refine game mechanics, reward structures, and data collection points.

The success of these campaigns lies not just in immediate engagement but also in their ability to build a robust foundation of first-party data. This data empowers FMCG and banking brands to move beyond generic marketing, creating personalized and highly effective strategies that resonate deeply with their audience.
Conclusion: The Path to Data-Driven Success This Tet Season
For FMCG companies and banks navigating Vietnam's competitive market, especially during the critical Tet season, Tet gift exchange game campaigns are not merely a trend; they are a strategic imperative. By offering entertaining and rewarding experiences, brands can ethically and effectively collect the first-party data needed to understand, engage, and retain their most valuable asset: their customers.

Ready to transform your Tet marketing into a data-driven success story? Partner with Marvy Co. and leverage our expertise in Zalo Mini App development, AI, and Gamification to create memorable campaigns that deliver measurable results and equip your brand with invaluable consumer insights.





